Admins only. Biome tuning saves with the world's map overrides.
Biome Editor
Biome
Biomes derive from elevation and climate: below 1.2 m is beach,
above 26 m snow or mountain, cold regions snow, hot regions desert, wet
ground forest, the rest plains. Terraform edits that raise or lower land
shift its default biome automatically. Towns and camps can override the
biome around them in the Towns & Camps builder.
Vegetation & resources
Each row is a node type's density in this biome —
100% is the natural baseline (its share of spawn rolls is the small
number), 200% doubles it, 0% removes it. Uncheck to ban the type.
Types marked "—" aren't natural here: check one to add it to the
biome at a small share (+5%), then tune it with its slider.
Overall density scales everything at once.
Wildlife
Pick which creatures roam this biome. Custom creatures
come from the Mob builder. Aggressive wildlife keeps clear of towns.